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A Compact Model for Viewpoint Dependent Texture Synthesis

A. Zalesny and L. Van Gool
3D Structure from Images - SMILE 2000
Dublin, Ireland, July 2000


A texture synthesis method is presented that generates similar texture from an example image. It is based on the emulation of simple but rather carefully chosen image intensity statistics. The resulting texture models are compact and no longer require the example image from which they were derived. They make explicit some structural aspects of the textures and the modeling allows knitting together different textures with convincingly looking transition zones. As textures are seldom flat, it is important to also model 3D effects when textures change under changing viewpoint. The simulation of such changes is supported by the model, assuming examples for the different viewpoints are given.

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  author = {A. Zalesny and L. Van Gool},
  title = {A Compact Model for Viewpoint Dependent Texture Synthesis},
  booktitle = {3D Structure from Images - SMILE 2000},
  year = {2000},
  month = {July},
  pages = {124--143},
  volume = {2018},
  editor = {M. Pollefeys and L. Van Gool and A. Zisserman and A. Fitzgibbon},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  keywords = {texture synthesis}