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Generating Visemes for Realistic Animation

G. A. Kalberer, P. Mueller and L. Van Gool
Vision, Modeling, and Visualization VMV 2002
Erlangen, Germany 2002

Abstract

Efficient, realistic face animation is still a challenge. A system is proposed that yields realistic visemes for speech animation. This paper discusses the extraction of these visemes. It starts from real 3D face dynamics, observed at frame rate for thousands of points on the faces of speaking actors. A generic 3D mesh is fitted to the data throughout 3D time sequences. This is based on a combination of morphing and tracking techniques. The actual animation is the subject of a companion paper.


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@InProceedings{eth_biwi_00242,
  author = {G. A. Kalberer and P. Mueller and L. Van Gool},
  title = {Generating Visemes for Realistic Animation},
  booktitle = {Vision, Modeling, and Visualization VMV 2002},
  year = {2002},
  pages = {233-240},
  publisher = {Akademische Verlagsgesellschaft Aka GmbH, Berlin},
  keywords = {face animation, ICA, PCA, visemes, realism, dynamic space, physionomically adapted visemes, generating visemes}
}