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3D Hand Tracking by Rapid Stochastic Gradient Descent Using a Skinning Model

M. Bray, E. Koller-Meier, P. Mueller, L. Van Gool and N. N. Schraudolph
1st European Conference on Visual Media Production (CVMP)
London, United Kingdom, March 2004

Abstract

The main challenge of tracking articulated structures like hands is their large number of degrees of freedom(DOFs). A realistic 3D model of the human hand has at least 26 DOFs. The arsenal of tracking approaches that can track such structures fast and reliably is still very small. This paper proposes a tracker based on Stochastic Meta-Descent (SMD) for optimizations in such highdimensional state spaces. This new algorithm is based on a gradient descent approach with adaptive and parameter-specific step sizes. The SMD tracker facilitates the integration of constraints, and combined with a stochastic sampling technique, can get out of spurious local minima. Furthermore, the integration of a deformable handmodel based on linear blend skinning and anthropometrical measurements reinforce the robustness of our tracker. Experiments show the efficiency of the SMD algorithm in comparison with common optimization methods.


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@InProceedings{eth_biwi_00288,
  author = {M. Bray and E. Koller-Meier and P. Mueller and L. Van Gool and N. N. Schraudolph},
  title = {3D Hand Tracking by Rapid Stochastic Gradient Descent Using a Skinning Model},
  booktitle = {1st European Conference on Visual Media Production (CVMP)},
  year = {2004},
  month = {March},
  pages = {59-68},
  editor = {A. Chambers and A. Hilton},
  publisher = {IEE},
  keywords = {hand tracking, stochastic optimization, gradient descent, computer animation}
}