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Viewpoint Consistent Texture Synthesis
A. Neubeck, A. Zalesny, L. Van Gool
3D Data Processing, Visualization and Transmission (3DPVT)
September 2004
Abstract
The purpose of this work is to synthesize textures of
rough, real world surfaces under freely chosen viewing and
illumination directions. Moreover, such textures are produced
for continuously changing directions in such a way
that the different textures are mutually consistent, i.e. emulate
the same piece of surface. This is necessary for 3D animation.
It is assumed that the mesostructure (small-scale)
geometry of a surface is not known, and that the only input
consists of a set of images, taken under different viewing
and illumination directions. These are automatically
aligned to build an appropriate Bidirectional Texture Function
(BTF). Directly extending 2D synthesis methods for
pixels to complete BTF columns has drawbacks which are
exposed, and a superior sequential but highly parallelizable
algorithm is proposed. Examples demonstrate the quality of
the results.
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@InProceedings{eth_biwi_00306,
author = {A. Neubeck and A. Zalesny and L. Van Gool},
title = {Viewpoint Consistent Texture Synthesis},
booktitle = {3D Data Processing, Visualization and Transmission (3DPVT)},
year = {2004},
month = {September},
pages = {388-395},
publisher = {CS, IEEE},
keywords = {texture synthesis, 3D texture, texture modeling}
}