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A Framework for Coherent Texturing in Surgical Simulators

R. Paget, M. Harders and G. Székely
The 13th Pacific Conference on Computer Graphics and Applications
Macao, China, October 2005

Abstract

An often neglected key element for surgical simulators is the ability to generate new, individual training scenes for every session. This is necessary to avoid the adaptation of the trainee to the presented case. To this end, we have developed a coherent scenario generation process, including organ geometries, deformation parameters, and visual appearance. In this paper we describe the framework developed to address the latter element. Our system enables automatic generation of textures for surgical simulation based on in-vivo images.


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@InProceedings{eth_biwi_00354,
  author = {R. Paget and M. Harders and G. Székely},
  title = {A Framework for Coherent Texturing in Surgical Simulators},
  booktitle = {The 13th Pacific Conference on Computer Graphics and Applications},
  year = {2005},
  month = {October},
  keywords = {Surface texturing, Volumetric texturing, Texture synthesis, Application}
}