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3D Texture Reconstruction from Extensive BTF Data

A. Neubeck, A. Zalesny and L. Van Gool
Texture 2005 Workshop in conjunction with ICCV 2005
October 2005

Abstract

Textures often result from complicated surface geometries. We propose a method that extracts such geometry from raw BTF data. Exploiting the huge amount of input data, only a few and rather weak assumptions about reflection and geometry suffice. A key element of our approach are viewpoint invariant reflection features. We propose a few and compare them for 3D reconstruction.


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@InProceedings{eth_biwi_00375,
  author = {A. Neubeck and A. Zalesny and L. Van Gool},
  title = {3D Texture Reconstruction from Extensive BTF Data},
  booktitle = {Texture 2005 Workshop in conjunction with ICCV 2005},
  year = {2005},
  month = {October},
  pages = {13--19},
  keywords = {}
}