This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.

Search for Publication

Year(s) from:  to 
Keywords (separated by spaces):

GPU-Based Distance Map Calculation for Vector Field Haptic Rendering

A. Barlit and M. Harders
2007, in press


Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPU-based approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid.

  author = {A. Barlit and M. Harders},
  title = {GPU-Based Distance Map Calculation for Vector Field Haptic Rendering},
  booktitle = {WorldHaptics},
  year = {2007},
  keywords = {},
  note = {in press}