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GPU-Based Distance Map Calculation for Vector Field Haptic Rendering

A. Barlit and M. Harders
WorldHaptics
2007, in press

Abstract

Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPU-based approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid.


@InProceedings{eth_biwi_00471,
  author = {A. Barlit and M. Harders},
  title = {GPU-Based Distance Map Calculation for Vector Field Haptic Rendering},
  booktitle = {WorldHaptics},
  year = {2007},
  keywords = {},
  note = {in press}
}