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Visuo-Haptic Collaborative Augmented Reality Ping-Pong

B. Knörlein, G. Székely and M. Harders
ACE
Salzburg, Austria, June 2007

Abstract

In our current work we examine the development of visuo-haptic augmented reality setups and their extension to collaborative experiences in entertainment settings. To this end, an expandable system architecture supporting multiple users is one of the most indispensable prerequisites. In addition, system stability, low latency, accurate calibration and stable overlay of the virtual objects have to be assured. In this paper we provide an overview of our framework and present our collaborative example application, an augmented reality visuo-haptic ping-pong game for two players. The users play with a virtual ball in a real environment while, by using virtual bats colocated with haptic devices, they are able to feel the impact of the simulated ball on the bat. © ACM, 2007. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. ACM, New York, NY, 91-94. DOI= http://doi.acm.org/10.1145/1255047.1255065


Link to publisher's page
@InProceedings{eth_biwi_00523,
  author = {B. Kn\"orlein and G. Székely and M. Harders},
  title = {Visuo-Haptic Collaborative Augmented Reality Ping-Pong},
  booktitle = {ACE },
  year = {2007},
  month = {June},
  pages = {91--94},
  volume = {203},
  series = {ACM International Conference Proceeding Series},
  publisher = {ACM},
  keywords = {augmented reality, collaboration, haptics}
}