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Face/Off: Live Facial Puppetry

T. Weise, H. Li, L. Van Gool, and M. Pauly
Symposium on Computer Animation
August 2009, in press

Abstract

We present a complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face. The system utilizes a real-time structured light scanner that provides dense 3D data and texture. A generic template mesh, fitted to a rigid reconstruction of the actor?s face, is tracked offline in a training stage through a set of expression sequences. These sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Even with just a single rigid pose of the target face, convincing real-time facial animations are achievable. The actor becomes a puppeteer with complete and accurate control over a digital face.


@InProceedings{eth_biwi_00668,
  author = {T. Weise and H. Li and L. Van Gool and and M. Pauly},
  title = {Face/Off: Live Facial Puppetry},
  booktitle = {Symposium on Computer Animation},
  year = {2009},
  month = {August},
  keywords = {},
  note = {in press}
}