Virtual and Augmented Reality

Augmented reality Visuo-haptic colocated augmented reality A major focus of my recent work has been the extension of the paradigm of augmented reality towards multimodal interaction. Our team has focused on the integration of haptic feedback into visual augmented reality environments. We provided several solutions to allow natural interaction, at the same time both with real and virtual objects. In this context we have developed methods for the precise calibration and integration of haptic interfaces in multimodal AR environments, techniques to improve accuracy and stability of the visual overlay, as well as enhanced visualization methods to improve depth perception. An application target of our work is the support of interoperative surgical procedures as well as novel surgical training tools.

Haptic augmentation In recent research we attempt to go beyond mere visual augmentation by providing actual haptic augmentation, i.e. the combination of forces from real and virtual objects. Visuo-haptic augmented reality opens up completely new possibilities of interaction and media presentation, e.g. for education, communication, and collaboration.


Haptic Rendering

Data-driven haptic rendering Augmented reality Akin to image-based rendering in computer graphics, we have developed the concept of data-driven haptic rendering. The underlying idea is to acquire interaction data during manipulation of objects, which are subsequently used for data-driven virtual rendering. We have developed a special recording device as well as methods for the integration of different sensor signals for the display. Radial basis functions are used for interpolation of haptic signals acquired from fluids and solids. We also proposed computationally efficient techniques to accelerate the interpolation process. A further extension was made to measure slip during object manipulation. This research domain is a key target of our current work. We strive to build a general framework for multimodal data-driven acquisition and rendering, which allows to visually as well as haptically capture objects during unconstrained interaction for subsequent display.

MDS Psychophysical studies and user evaluations An indispensable element of any interactive system is the user. For a successful system, it is central to consider the human in the loop. To meet this goal, we conducted numerous user studies and experiments; to determine perceptual thresholds, quantify rendering performance, examine system usability, or investigate cross-modal effects. For instance, we established perceptual thresholds for small force detection, which were used to optimize haptic rendering algorithms. Further, we showed that unavoidable visual delays cause soft objects to be perceived as being stiffer in augmented reality, which has practical implications for medical simulation. We also devised a quantitative approach for evaluating the overall fidelity of haptic rendering methods via multi-dimensional scaling.


Biomedical Simulation

Surgical training systems Our research group has been developing surgical simulation systems in close collaboration with clinical partners for more than a decade. A key target of our work is to achieve a high level of realism. We strive to go beyond rehearsal of basic manipulative skills, and to enable the training of procedural skills like decision making and problem solving. Furthermore, the integration of the simulation systems into the medical curriculum is tackled.

VR-Based Surgical Simulation An example of this is the development of a simulator for hysteroscopic training (further details on HystSim), which also led to the foundation of our spin-off company VirtaMed. Another example is a simulator for arthroscopic interventions. In the context of surgical simulation, our group has focused on the development of various methods required in such systems, including real-time cutting of triangular and tetrahedral meshes, generation of surgical training scenes, rendering of haptic feedback, and real-time visualization of the hydrometra.

Trainign scene Training scene generation A key element of effective VR-based training is the ability to generate variable scenarios. Due to this, adaptation of a trainee to a specific scene can be avoided and natural variation, which is encountered in most real life situations, can be included. This research covers the main components needed to define a training scene - the generation of the scene geometry, the modeling of organ appearance, and the definition of biomechanical parameters.

Training scene The first point covers the derivation of the healthy anatomy as well as typical pathological variations. The second point deals with the synthesis of appropriate textures for organ surfaces as well as the mapping of these to the previously created geometries. The final element focuses on techniques to set the biomechanical parameters describing the deformation behavior of the soft tissue objects. We successfully applied optimization-based techniques as well as analytical derivations.

Cutting Real-time mesh cutting A central training objective of virtual reality based surgical simulation is the removal of pathologic tissue. This necessitates stable, real-time updates of the underlying mesh representation. We have developed a hybrid cutting approach for tetrahedral and triangular meshes tailored to our hysteroscopic training system. It combines topological update by subdivision with adjustments of the existing topology. This is completed by a subsequent local mesh optimization step.

Cutting Moreover, the mechanical and the visual model are decoupled, thus allowing different resolutions of the underlying mesh representations. An arbitrary, user-defined cut surface can be closely approximated while avoiding the creation of small or badly shaped elements, thus strongly reducing stability problems in the subsequent deformation computation.


Human Computer Interaction in Medicine

A further direction of my work is the development of new algorithms and systems for medical diagnosis and planning. The leitmotif of this activity is the optimal cooperation between interactive algorithms and the human operator.

Segmentation Multi-modal data segmentation Extensive research has been invested in recent years into improving interactive segmentation algorithms. However, the human computer interface, a substantial part of an interactive setup, is usually not investigated. The aim of this work is the optimal cooperation between interactive image analysis algorithms and human operators. A visuo-haptic interaction tool for medical segmentation has been designed, which opens the way to virtual endoscopy of the small intestine. The system has been installed and is used at the Radiology Department of the University Hospital Zurich.

Enhanced surgical planning A further direction is the support of surgical planning procedures with enhanced interfaces. For instance, in joint projects with the University Hospital Zurich and the Balgrist University Hospital, various systems were developed for planning of surgical interventions, on complex fractures of the hip and the shoulder joint, as well as for forearm surgery.





(© 2003-2005) by Matthias Harders
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