High-fidelity surgical simulation

VR-Based Surgical Simulation Our research group has been developing surgical simulation systems in close collaboration with the OB/GYN Department of the University Hospital Zurich for more than a decade. A key target of our work is to achieve a high level of realism. We strive to go beyond rehearsal of basic manipulative skills, and to enable the training of procedural skills like decision making and problem solving. Furthermore, the integration of the simulation systems into the medical curriculum is tackled.

VR-Based Surgical Simulation The driving medical application of our current activity is the development of a surgical training simulator for hysteroscopy. Several of my research foci are directly linked to this endeavor, including real-time cutting of triangular and tetrahedral meshes, generation of surgical training scenes, rendering of haptic feedback, and real-time visualization of the hydrometra.

Further details are available on the webpage of the hysteroscopy simulator system - HystSim.


Multi-modal data segmentation

Segmentation Extensive research has been invested in recent years into improving interactive segmentation algorithms. However, the human computer interface, a substantial part of an interactive setup, is usually not investigated. The aim of this work is the optimal cooperation between interactive image analysis algorithms and human operators. A visuo-haptic interaction tool for medical segmentation has been designed, which opens the way to virtual endoscopy of the small intestine. The system has been installed and is used at the Radiology Department of the University Hospital Zurich.


Training scene generation

Trainign scene A key element of effective VR-based training is the ability to generate variable scenarios. Due to this, adaptation of a trainee to a specific scene can be avoided and natural variation, which is encountered in most real life situations, can be included. This research covers the main components needed to define a training scene - the generation of the scene geometry, the modeling of organ appearance, and the definition of biomechanical parameters.

Training scene The first element covers the derivation of the healthy anatomy as well as typical pathological variations. The second element deals with the synthesis of appropriate textures for organ surfaces as well as the mapping of these to the previously created geometries. The final element focuses on techniques to set the biomechanical parameters describing the deformation behavior of the soft tissue objects. We successfully applied optimization-based techniques as well as analytical derivations.


Visuo-haptic colocated augmented reality

Augmented reality In this thread, we examine the integration of haptic interfaces into augmented reality setups, focusing on the combination of real and -- possibly indistinguishable -- virtual objects. The ultimate target of these endeavors is the application of the framework to training of manipulative skills in surgical environments. To this end, highly accurate calibration, system stability, and low latency are indispensable.

Augmented reality Moreover, in order to allow simultaneous multi-modal interaction with real and virtual objects, visuo-haptic collocation is also a prerequisite. Therefore, we have developed a specialized augmented reality environment, including hybrid tracking, 3D landmark refinement, robust occlusion detection, accurate haptic device calibration, and a distributed framework with low latency synchronization of system components.


Evaluation of soft tissue rendering

MDS A central element of surgical simulators is the generation of appropriate haptic feedback. Several factors influence this rendering process, which could potentially degrade the feedback quality. Among these are the selected mechanical deformation model, tissue parameter setting, collision detection, tool-tissue contact handling, as well as simulation and haptic update rates. In this work we evaluated the overall fidelity of the haptic rendering of soft tissue deformation using multi-dimensional scaling analysis. The perceptual effects of changes in rendering parameters could be quantified and visualized.


Real-time mesh cutting

Cutting A central training objective of virtual reality based surgical simulation is the removal of pathologic tissue. This necessitates stable, real-time updates of the underlying mesh representation. We have developed a hybrid cutting approach for tetrahedral and triangular meshes tailored to our hysteroscopic training system. It combines topological update by subdivision with adjustments of the existing topology. This is completed by a subsequent local mesh optimization step.

Cutting Moreover, the mechanical and the visual model are decoupled, thus allowing different resolutions of the underlying mesh representations. An arbitrary, user-defined cut surface can be closely approximated while avoiding the creation of small or badly shaped elements, thus strongly reducing stability problems in the subsequent deformation computation.






(© 2003-2005) by Matthias Harders
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