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S. Haegler, P. Wonka, S. Mueller Arisona, L. Van Gool and P. Müller. 2010. Grammar-Based Encoding of Facades. Computer Graphics Forum, Vol. 29, No. 4, pages 1479-1487. webpage C. Vanegas, D. Aliaga, P. Wonka, P. Müller, P. Waddell and B. Watson. 2010. Modeling the Appearance and Behavior of Urban Spaces. Computer Graphics Forum, Vol. 29, No. 1, pages 25-42. B. Weber, P. Müller, P. Wonka and M. Gross. 2009. Interactive Geometric Simulation of 4D Cities. Proceedings of Eurographics 2009 / Computer Graphics Forum, Vol. 28, No. 2, pages 481-492. webpage S. Haegler, P. Müller and L. Van Gool. 2009. Procedural Modeling for Digital Cultural Heritage. EURASIP Journal on Image and Video Processing, Vol. 2009, Article ID 852392, 11 pages. G. Chen, G. Esch, P. Wonka, P. Müller and E. Zhang. 2008. Interactive Procedural Street Modeling. Proceedings of ACM SIGGRAPH 2008 / ACM Transactions on Graphics (TOG), ACM Press, Vol. 29, No. 3, 9 pages. webpage B. Watson, P. Müller, O. Veryovka, A. Fuller, P. Wonka and C. Sexton. 2008. Procedural Urban Modeling in Practice. IEEE Computer Graphics and Applications, Vol. 28, No. 3, pages 18-26. P. Müller, G. Zeng, P. Wonka and L. Van Gool. 2007. Image-based Procedural Modeling of Facades. In Proceedings of ACM SIGGRAPH 2007 / ACM Transactions on Graphics (TOG), ACM Press, Vol. 26, No. 3, article 85, 9 pages. pdf avi quicktime wiki P. Müller, P. Wonka, S. Haegler, A. Ulmer and L. Van Gool. 2006. Procedural Modeling of Buildings. In Proceedings of ACM SIGGRAPH 2006 / ACM Transactions on Graphics (TOG), ACM Press, Vol. 25, No. 3, pages 614-623. pdf ppt avi quicktime youtube (excerpt) wiki
P. Müller, G. A. Kalberer, M. Proesmans and L. Van Gool. 2005. Realistic Speech Animation Based on Observed 3D Face Dynamics. Vision, Image & Signal Processing, IET, Vol. 152, No. 4, pages 491-500. pdf wiki M. Bray, E. Koller-Meier, P. Müller, N.N. Schraudolph and L. Van Gool. 2005. Stochastic Optimization for High-Dimensional Tracking in Dense Range Maps. Vision, Image & Signal Processing, IET, Vol. 152, No. 4, pages 501-512. G. A. Kalberer, P. Müller and L. Van Gool. 2003. Visual Speech, a Trajectory in Viseme Space. International Journal of Imaging Systems and Technology, Wiley, Vol. 13, No. 1, pages 74-84. pdf Y. I. H. Parish and P. Müller. 2001. Procedural Modeling of Cities. In Proceedings of ACM SIGGRAPH 2001, ACM Press / ACM SIGGRAPH, New York. E. Fiume (ed), COMPUTER GRAPHICS, Annual Conference Series, ACM, pages 301-308. pdf ppt avi wiki
Chapters in Books S. Müller Arisona, P. Müller, S. Schubiger-Banz and M. Specht. 2008. Computer-assisted Content Editing Techniques for Live Multimedia Performance. In: R. Adams, S. Gibson and S. Müller Arisona (eds), Transdisciplinary Digital Art: Sound, Vision and the New Screen, Springer Verlag. P. Müller, S. Müller Arisona, S. Schubiger-Banz and M. Specht. 2008. Interactive Editing of Live Visuals. In: J. Braz, A. Ranchordas, H. Araújo and J. Jorge (eds), Advances in Computer Graphics and Computer Vision, Springer Verlag, pages 169-184. G. A. Kalberer, P. Müller and L. Van Gool. 2003. Modeling and Synthesis of Visual Speech in 3D. In: N. Sarris and M. Strintzis (eds), 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body, IDEA Group Inc., pages 266-294.
Conference Papers K. Dylla, P. Müller, A. Ulmer, S. Haegler and B. Frischer. 2009. Rome Reborn 2.0: A Framework for Virtual City Reconstruction Using Procedural Modeling Techniques. Proceedings of Computer Applications and Quantitative Methods in Archaeology (CAA). Extended abstract review only. J. Maïm, S. Haegler, B. Yersin, P. Müller, D. Thalmann and L. Van Gool. 2007. Populating Ancient Pompeii with Crowds of Virtual Romans. Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST). A. Ulmer, J. Halatsch, A. Kunze, P. Müller and L. Van Gool. 2007. Procedural Design of Urban Open Spaces. In Proceedings of eCAADe, pages 351-358. Extended abstract review only. G. Esch, P. Wonka, P. Müller and E. Zhang. 2007. Interactive Procedural Street Modeling. ACM SIGGRAPH Technical Sketches 2007. Extended abstract paper. pdf P. Müller, T. Vereenooghe, P. Wonka, I. Paap and L. Van Gool. 2006. Procedural 3D Reconstruction of Puuc Buildings in Xkipché. Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), pages 139-146. Won best papers award. pdf ppt P. Müller, S. Müller Arisona, S. Schubiger-Banz and M. Specht. 2006. Interactive Media and Design Editing for Live Visuals Applications. International Conference on Computer Graphics Theory and Applications (GRAPP), pages 232-241. Won best papers award. pdf avi quicktime P. Müller, T. Vereenooghe, M. Vergauwen, L. Van Gool and M. Waelkens. 2004. Photo-Realistic and Detailed 3D Modeling: The Antonine Nymphaeum at Sagalassos (Turkey). Computer Applications and Quantitative Methods in Archaeology (CAA): Beyond the artifact - Digital interpretation of the past, pages 221-230. pdf avi wiki L. Van Gool, M. Waelkens, P. Müller, T. Vereenooghe and M. Vergauwen. 2004. Total Recall: A Plea for Realism in Models of the Past. International Society for Photogrammetry and Remote Sensing (ISPRS), XXth ISPRS Congress, Commission V, pages 332-343. pdf M. Bray, E. Koller-Meier, P. Müller, L. Van Gool and N. N. Schraudolph. 2004. 3D Hand Tracking by Rapid Stochastic Gradient Descent Using a Skinning Model. 1st European Conference on Visual Media Production (CVMP), pages 59-68. Won best papers award. pdf G. A. Kalberer, P. Müller and L. Van Gool. 2004. Animation Pipeline: Realistic Speech Based on Observed 3D Face Dynamics. 1st European Conference on Visual Media Production (CVMP), pages 1-10. Won best papers award. pdf scan.avi facespace.avi G. A. Kalberer, P. Müller and L. Van Gool. 2003. Visual Speech Generator. Videometrics VII 2003 IS&T/SPIE, pages 46-53. pdf G. A. Kalberer, P. Müller and L. Van Gool. 2002. Speech Animation using Viseme Space. Vision, Modeling, and Visualization (VMV), pages 463-470. pdf avi G. A. Kalberer, P. Müller and L. Van Gool. 2002. Generating Visemes for Realistic Animation. Vision, Modeling, and Visualization (VMV), pages 233-240. pdf G. A. Kalberer, P. Müller and L. Van Gool. 2002. Biological Motion of Speech. Biologically Motivated Computer Vision, pages 199-206. pdf
Art Compendiums P. Müller, S. Müller Arisona, S. Schubiger-Banz and M. Specht (Corebounce Art Collective). 2006. Digital Marionette. In: Simplicity - The Art of Complexity, Ars Electronica, pages 348 - 349. P. Müller, S. Haegler, P. Wonka and L. Van Gool. 2005. Transformations in Architectural Design. In: Proceedings of the ACM SIGGRAPH 2005 Electronic Art and Animation Catalog, ACM Press, page 299. pdf avi quicktime youtube A. Krein, F. Cramer, M. Breidt, C. Haas, C. Sawade-Meyer, B. Orpak, Y. Parish, P. Müller, S. Ziethen and O. Fink. 2002. Nuts & Bolts. In: Proceedings of the ACM SIGGRAPH 2002 Electronic Art and Animation Catalog, ACM Press, page 207. pdf mpeg
Non-refereed Publications L. Van Gool, G. Zeng, F. Van den Borre and P. Müller. 2007. Towards Mass-Produced Building Models. In Proceedings of Photogrammetric Image Analysis (PIA), pages 209-220. Invited keynote paper. L. Van Gool, B. Leibe, P. Müller, M. Vergauwen, T. Weise. 2007. 3D Challenges and a Non-In-Depth Overview of Recent Progress. In Proceedings of the 6th International Conference on 3-D Digital Imaging and Modeling (3DIM), IEEE Computer Society Press, pages 118-132. Invited keynote paper. pdf P. Müller, S. Müller Arisona, S. Schubiger-Banz and M. Specht. 2006. Soundium’s Design Tree: Supporting Multimedia Composition and Performance. Proceedings of Digital Art Weeks (DAW). pdf P. Müller, T. Vereenooghe, A. Ulmer and L. Van Gool. 2005. Automatic Reconstruction of Roman Housing Architecture. International Workshop on Recording, Modeling and Visualization of Cultural Heritage, Balkema Publishers (Taylor & Francis group), pages 287-297. pdf P. Müller. 2004. The Hand Model Revisited. Technical Report, Computer Vision Laboratory, ETH Zurich, Switzerland. pdf avi P. Müller. 2001. Design und Implementation einer Preprocessing Pipeline zur Visualisierung prozedural erzeugter Stadtmodelle (Procedural Modeling of Cities). Master thesis, Supervisior: M. Gross, Computer Graphics Laboratory, ETH Zurich, Switzerland. pdf wiki P. Müller. 1999. Geri's Game nachgebaut (An Extension for Pixar's Catmull-Clark Subdivision Surfaces). Semester thesis, Supervisior: L. Van Gool, Computer Vision Laboratory, ETH Zurich, Switzerland. P. Müller. 1999. Prozedurales Modelieren einer Stadt (Procedural Modeling of Cities). Semester thesis, Supervisior: M. Gross, Computer Graphics Laboratory, ETH Zurich, Switzerland. pdf wiki
Courses P. Müller. May 06 2010. New Features of CityEngine 2010. FMX Conference, Stuttgart, Germany. P. Müller. May 05 2009. The Future of City Modeling. FMX Conference, Stuttgart, Germany. P. Müller. September 13 2008. Architectural Modeling with Shape Grammars. Advances in Architectural Geometry, TU Wien, Vienna, Austria. P. Müller. May 08 2008. Procedural Urban Modelling with the CityEngine. FMX Conference, Stuttgart, Germany. P. Müller, S. Müller Arisona, K. A. Huff and B. Lintermann. August 08 2007. Digital Art Techniques. ACM SIGGRAPH 2007, Convention Center, San Diego, CA, USA. In Course Notes of the ACM SIGGRAPH 2007, ACM Press. B. Watson, P. Müller, P. Wonka and A. Fuller. August 06 2007. Urban Design and Procedural Modeling. ACM SIGGRAPH 2007, Convention Center, San Diego, CA, USA. In Course Notes of the ACM SIGGRAPH 2007, ACM Press. P. Müller. November 02 2006. Procedural Reconstruction of Archaeological Sites. Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), Hilton Hotel, Nicosia, Cyprus. wiki P. Wonka, E. Hanson, P. Müller and B. Watson. July 30 2006. Procedural Modeling of Urban Environments. ACM SIGGRAPH 2006, Convention Center, Boston, MA, USA. In Course Notes of the ACM SIGGRAPH 2006, ACM Press. wiki
Invited Talks, Presentations, and Panels P. Müller. July 13 2010. Smart 3D Cities - Procedural Modeling based on GIS Data. ESRI International User Conference, San Diego, CA, USA. On invitation of E. Wittner. P. Müller. June 11 2010. Procedural Modeling in Entertainment. Annecy Film Festival, Annecy, France. On invitation of C. Guiard. P. Müller. May 20 2010. Procedural Master Planning. UrbanSim User Conference, Zurich, Switzerland. On invitation of Prof. P. Wadell. P. Müller. April 27 2010. Modeling and Planning of Cities in 3D. Technopark Foundation Board Meeting, Zurich, Switzerland. On invitation of H. Specker. P. Müller. October 30 2009. Procedural Digital Sets. Animago Conference, Berlin, Germany. On invitation of J. Lange. P. Müller. September 11 2009. Modeling Urban Environments for Games. International Animation Film Festival Fantoche, Baden, Switzerland. On invitation of S. Gardel. P. Müller. April 29 2009. The Future of City Modeling. Industrial Light and Magic / LucasFilm, San Francisco, CA, USA. On invitation of N. Porcino. P. Müller. April 28 2009. Rome Reborn and the Future of Procedural Modeling. VisMasters Design Modeling and Visualization Conference, San Francisco, CA, USA. On invitation of J. Mottle. P. Müller. March 05 2009. Creating Urban Environments with the CityEngine. Black Rock Studio Disney, Brighton, UK. On invitation of J. Moore. P. Müller. March 04 2009. Creating Urban Environments with the CityEngine. 3ds London, UK. On invitation of S. Moir. P. Müller. March 03 2009. Urban Design and Visualisation with Procedural Techniques. Zaha Hadid Architects, London, UK. On invitation of N. Fischer. P. Müller. November 28 2008. Procedural Modeling of Cities and Buildings. Computer Graphics lecture, ETH Zurich, Switzerland. On invitation of Prof. M. Pauly. P. Müller. November 22 2008. Architectural Modeling with Shape Grammars. New Methods in Urban Simulation Workshop, ETH Zurich, Switzerland. On invitation of Prof. G. Schmitt. P. Müller. August 11-14 2008. Creating Urban Environmentswith the CityEngine. ACM SIGGRAPH 2008, Convention Center, Los Angeles, CA, USA. Daily presentation on exhibition floor. P. Müller. July 08 2008. CityEngine: Creation of Urban Environments with Procedural Techniques. Foster + Partners, London, UK. On invitation of S. Krakhofer. P. Müller. April 18 2008. Efficient Creation of Urban Environments through Procedural Techniques. Cyberwalk Workshop and Symposium, Max Planck Institute, Tübingen, Germany. On invitation of Dr. M. Ernst. P. Müller. March 28 2008. Efficient Creation of Urban Environments through Procedural Techniques. Orasis Seminars, Ecole Centrale de Paris, France. On invitation of Prof. N. Paragios. P. Müller. March 12 2008. Efficient Creation of Urban Environments through Procedural Techniques. Industrial Light and Magic / LucasFilm, San Francisco, CA, USA. On invitation of N. Porcino. P. Müller and P. Wonka. March 11 2008. Urban Reconstruction and Modeling for Building Virtual Worlds. Google Tech Talk, Mountain View, CA, USA. On invitation of Dr. V. Kwatra. youtube P. Müller. March 08 2008. Efficient Creation of Urban Environments through Procedural Techniques. IEEE Virtual Reality Workshop on Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments. Silver Legacy Resort Casino, Reno, Nevada, USA. On invitation of Prof. M. Lin. P. Müller. March 07 2008. Efficient Creation of Urban Environments through Procedural Techniques. University of California Santa Barbara, CA, USA. On invitation of Dr. S. Müller-Arisona. G. Schmitt, J. Halatsch and P. Müller. October 08 2007. Simulating Future Cities. Chair for Information Architecture, ETH Zurich, Switzerland. On invitation of Prof. G. Schmitt. quicktime P. Müller and P. Wonka. August 09 2007. Image-based Procedural Modeling of Facades. ACM SIGGRAPH 2007, Convention Center, San Diego, CA, USA. Paper presentation. P. Müller. July 11 2007. Live Visuals Concepts. Digital Art Weeks, VisDome, ETH Zurich, Switzerland. On invitation of Dr. S. Müller Arisona and Prof. J. Gutknecht. P. Müller. July 03 2007. Efficient Creation of Urban Environments through Procedural Techniques. Mundos Digitales 2007, Fundación Caixa Galicia Building, A Coruña, Spain. Invited plenary talk. interview (see reports, page 3) P. Müller. April 13 2007. Shape Grammars in Computer Graphics. CAAD MAS Colloquia, Chair for Computer Aided Architectural Design, ETH Zurich, Switzerland. On invitation of Dr. T. Kotnik. P. Müller. April 05 2007. Efficient Creation of Urban Environments through Procedural Techniques. Graphics Lunch, Computer Graphics Laboratory, Stanford University, Palo Alto, CA, USA. On invitation of Prof. V. Koltun and Prof. P. Hanrahan. P. Müller. April 02 2007. Efficient Creation of Urban Environments through Procedural Techniques. Walt Disney Animation Studios, Los Angeles, CA, USA. On invitation of Prof. J. Marks. P. Müller. March 09 2007. Prozedurale Urbane Umgebungen. Center for Art and Media (ZKM), Karlsruhe, Germany. On invitation of Prof. B. Lintermann. P. Müller. January 31 2007. Efficient Creation of Urban Environments through Procedural Techniques. IMAGINA 2007, Grimaldi Forum, Monte-Carlo, Monaco. Invited keynote talk. P. Müller. November 16 2006. Procedural Modeling of Buildings. THALES, Paris, France. On invitation of C. Guiard. P. Müller. November 04 2006. Procedural 3D Reconstruction of Puuc Buildings in Xkipché. Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), Hilton Hotel, Nicosia, Cyprus. Conference paper presentation. ppt P. Müller. October 26 2006. Procedural Modeling of CG Architecture. Computer Graphics and Media Design Group, University of Konstanz, Germany. On invitation of Prof. O. Deussen. P. Müller and P. Wonka. October 13 2006. Procedural Modeling of CG Architecture. Valve Corporation, Seattle, WA, USA. On invitation of K. Gehrig. G. Bosworth, J. Gibson, P. Müller, K. Perlin and C. White. August 01 2006. Radically Impacting the Production Process Through Advanced Procedural Techniques and New Asset Description Languages. International Symposium on Interactive Cinema (ICS 2006), Seaport Hotel, Boston, MA, USA. Panel discussion moderated by Y. H. Mirza and H. Zargarpour. P. Müller. July 31 2006. Procedural Modeling of Buildings. ACM SIGGRAPH 2006, Convention Center, Boston, MA, USA. Paper presentation. ppt P. Müller. July 25 2006. Procedural Modeling of Buildings. Max Planck Institute for Biological Cybernetics, Tübingen, Germany. On invitation of Prof. H. Bülthoff. P. Müller. July 14 2006. Grammar-based Architectural Design. Digital Art Weeks, VisDome, ETH Zurich, Switzerland. On invitation of Prof. J. Gutknecht. P. Müller. 2005. Design Grammars. Ozone - Birds of a Feather, ACM SIGGRAPH 2005, Convention Center, Los Angeles, CA, USA. On invitation of Prof. K. Cain (The Art Institute of California) and S. McSherry (Greenworks). P. Müller. 2005. Procedural Modeling of Urban Environments using Design Grammars. Graphics Lunch, Computer Graphics Laboratory, ETH Zurich, Switzerland. On invitation of Prof. M. Gross. P. Müller. 2005. Automatic Reconstruction of Roman Housing Architecture. International Workshop on Recording, Modeling and Visualization of Cultural Heritage, Ascona, Switzerland. Conference paper presentation. P. Müller. 2004. Generative Modeling and Live Visuals. PRISM Lab at Arizona State University, Tempe, AZ, USA. On invitation of Prof. P. Wonka. P. Müller. 2004. Animation Pipeline: Realistic Speech Based on Observed 3D Face Dynamics. 1st European Conference on Visual Media Production, Savoy Place, London, UK. Conference paper presentation. P. Müller. 2003. Visual Effects in Switzerland: Making of Suite 705. Hochschule für Gestaltung und Kunst, Zurich, Switzerland. On invitation of Arch. D. Jauslin. Y. I. H. Parish and P. Müller. 2002. Virtual City Set Design. Filmakademie, Baden-Württemberg, Germany. On invitation of Dir. A. Krein. Y. I. H. Parish and P. Müller. 2001. Procedural Modeling of Cities. ACM SIGGRAPH 2001, Convention Center, Los Angeles, CA, USA. Paper presentation. ppt talk.quicktime spiral.mpeg nyc.avi Y. I. H. Parish and P. Müller. 2001. Procedural Modeling of Cities. Industrial Light and Magic, San Francisco, CA, USA. On invitation of K. Sprout. Y. I. H. Parish and P. Müller. 2001. Procedural Modeling of Cities. PDI/Dreamworks, Palo Alto, CA, USA. On invitation of M. Wilkins. Y. I. H. Parish and P. Müller. 2001. Procedural Modeling of Cities. Digital Domain, Los Angeles, CA, USA. On invitation of B. Cook. Y. I. H. Parish and P. Müller. 2001. Procedural Modeling of Cities. ESC Entertainment, Alameda, CA, USA. On invitation of P. Christensen. |
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