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My research is mainly focused on developing new techniques for the procedural modeling of architecture. The goal is to create tools which allow for an efficient digital content creation of detailed large-scale 3D models for a variety of applications including urban planning, entertainment, archaeology and simulation. Therefore, it is essential to define the syntax and vocabulary of a design grammar for CG architecture. Buildings can then be generated automatically by following the given aesthetic and statutory architectural rules. Furthermore, the use of grammars reduces the complexity of the modeling task and emerges into novel methods in computer-aided architectural design e.g. literally painting facades, buildings or even whole cities.
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