Pascal Mueller, Peter Wonka, Simon Haegler, Andreas Ulmer and Luc Van Gool
Procedural Modeling of Buildings
Proceedings of ACM SIGGRAPH 2006 / ACM Transactions on Graphics
Abstract: CGA shape, a novel shape grammar for the procedural modeling of
CG architecture, produces building shells with high visual quality
and geometric detail. It produces extensive architectural models for
computer games and movies, at low cost. Context sensitive shape
rules allow the user to specify interactions between the entities of
the hierarchical shape descriptions. Selected examples demonstrate
solutions to previously unsolved modeling problems, especially to
consistent mass modeling with volumetric shapes of arbitrary orientation.
CGA shape is shown to efficiently generate massive urban
models with unprecedented level of detail, with the virtual rebuilding
of the archaeological site of Pompeii as a case in point.
@article{Mueller:2006:PMB,
author = {Pascal Müller and Peter Wonka and Simon Haegler and Andreas Ulmer and Luc Van Gool},
title = {Procedural Modeling of Buildings},
booktitle = {Proceedings of ACM SIGGRAPH 2006 / ACM Transactions on Graphics},
year = {2006},
volume = {25},
number = {3},
issn = {0730-0301},
pages = {614--623},
publisher = {ACM Press},
address = {New York, NY, USA},
}