- The groups are essentially operators of the card processing system,
which is based on a digital camera, a computer for grabbing the images and
(equally powerful) remote stations for the groups to run their processing
and decisioning codes on. The dealer (your teaching assistant) handles the
camera and the stack of cards.
- The (program of) each group plays against the human dealer (your assistant).
After a round, each group has played with the
dealer once, and the round is repeated until the total game time ellapses.
- First, each group announces its bet up to the number of chips still available to them.
- The program of each group waits for a key press which should
be issued after that the dealer presented a new card from the stack to the camera.
- Then the program scans the new card, determines the value of the card by
processing the image, and decides either to request a new card from the
dealer or to end the current turn.
- In each step (key press) outputs of the program should be the value of
the recognized card, the cumulated score achieved in the current turn, and the
result of the binary decision. It is helpful if the program also outputs some
processing results in the form of an image file to analyse mistakes.
- If team k exceeds score 21, the bet is lost. If team k reaches exactly 21,
the team gets back 3x the bet.
- If team k is below 21, the result depends on the dealer's independent play.
If the dealer exceeds 21, or has less than team k, the team gets 2x its bet.
If dealer and team achieve equal scores, the team gets back the bet.
If dealer does not exceed 21 and has more than the team, the team loses the bet.
However, in this case, the team gets C consolidation points, if all cards are
- Parameters to define: initial credits per team, minimum bet per turn,
consolidation score per lost turn.
- Failure cases: At segmentation fault, the group loses the bet. If the program
recognizes the card incorrectly, and hence, keeps track of a wrong score, the
true score counts.
- Rewards will be distributed to team k proportionally to Nk/sum(Nk), where Nk
is the number of chips the team still posesses when the total game time expired.